My core in five words

Almost a year ago I heard Bill Hybels speak about the importance of companies being able to identify the core of who they are in five words. Over the last year I have spent a lot of time trying to figure out which five words would describe my core as an individual.

I'm not sure I would share these publicly except for the fact that one of the words challenges me to do so. These words are not always what I am but they are what I aspire to be about. Even if these words change over the years, they are words that have challenged and motivated me in the last twelve months and I hope they will continue to help make my paths straight moving forward.

So, in a display of vulnerability, below are my five words and short description explaining the significance that word has on my core being.

Imago Dei 
I am a created being, but one created in the image of the Creator. My identity is dependent upon God, but I reflect His image in my ability and desire to build and create as He. This is the anchor to my core.

Love
This captures the essence of the Creator. Love should define my relationships and my response to evil and the brokenness evil has caused in the world.

Problems
It is tempting to value the solutions, but by embracing the problems, I exercise love toward others through empathy and fulfill my purpose as an image bearer to bring order to that in chaos.

Vulnerable
Through my “nakedness” (figuratively speaking) I am able to celebrate my true self and live in freedom from the guilt and shame of others and even myself.

Story
Through story my goals are defined and my purpose is shared with others. Story is the means in which my core communicates to the core of others.


Reality is Broken

Before you completely dismiss games because they are a means to escape reality, then I would encourage you to read Jane McGonigal's book Reality Is Broken: Why Games Make Us Better and How They Can Change the World. As a game designer and PH.D she is determine to fix reality through the gaming world.

McGonigal uses a lot of research from history and examples in modern day games to show the benefits they have on our health. She believes that someday, through the world of games, we will be able to provide solutions to real world problems. Her research in part one of the book is very convincing, and the game examples she uses throughout the other parts of the book make this read a handy resource when trying to consider how to motivate people to accomplish something heroic and for a greater good.

If you are interested, she has a few TED Talks. Below is one of them.